by Gray » Thu Oct 06, 2005 8:38 pm
Objects in the game undergone thorough examination and fixing, with purpose
to make them more balanced. Following list shows the most important changes:
- Stats of all melee weapons were changed. Generally, axes, hammers, spears
and flails became way more useful than before, bare hands (and knuckles) - way
less overpowered than before, swords, piercers and twohanded weapons were
changed slightly. New flail weapon was added to the game - to make this
weaponclass competitive with others (seek, and you get it).
- Weapon speed is not meaningless anymore. If speed of one weapon is twice as
high as speed of another, delay between two hits of the first weapon will be
exactly 2x less (at average). However, slow weapons are usually heavy and
inflict decent damage per hit.
- There is now strict correlation between weapon weight and speed. All
slashing, cleaving and crushing weapons of the same weight have same speed;
same applies to all piercers, stabbers and knuckles. However, piercer will be
slightly faster than slasher of the same weight.
- As consequence, bare hands became the fastest weapon. They, however, do way
less damage than before. Knuckles improve barehand damage significantly better
than in the previous game version; though they do not offer as much OB anymore.
- All weapons gained extra keywords which reflect their weapon class: sweapon,
cweapon and so on. Read 'help weapons' for more details.
- Weapons and magic jewelry lost their insane bonuses. There will be no more
40 OB swords or 10 DB rings.
- There is now more sense in 'magic' attribute of weapons. As before, it means
one of two things: either weapon is enchanted by spell (and this enchant can be
dispelled), or it is magical by nature. At least one weapon in the each weapon
class became naturally magical; this, however, does not mean that these weapons
inflict best damage in their class. Some weapons, by all means enchantable,
lost their 'magic' flags; some gained it.
- Some non-weapon objects lost their 'magic' attribute as well. Seek for
better container for your scrolls than a plain backpack, if you are going to
duel a dragon!
- Weights and costs of the most objects were adjusted as well. Generally, the
more useful is an item, the more it costs. Within one armour set price is
proportional to item weight (and thus to amount of metal needed to forge it).
Expect even more balancing changes here.
- Most armour sets were finally completed. Seek for new armour pieces; in most
cases they load on the same NPC which load other pieces of the same armour set.
Also several items were added to forge list; old forges were balanced as well,
so forging different armour pieces which require same talent will bring almost
the same profit per metal bar.
- Attack spell/saving spell affects on different items are scaled to more
detailed level now. Generally you can assume that +40 AS means the same as
+1 AS before (similarly for SS), but there are exceptions. There is now
physical meaning in these values: 10 AS give you as much spellpower as 1 extra
real level (or 10 levels above level 40). -10 SS on your equipment still
counter 10 AS of your enemy's gear.
- Mail armour now reduces your spell power too, though not as much as plate
armour.
- Nonsense bonuses and maluses were removed from some armours. From now, helms
will not hinder your agility (unless through weight), boots will not improve
your chance to hit enemy, and so on.
There can be indeed some bugs and just typos on object stats. Please, report
them using the following ways:
- If you have found, for example, a berry that weights 10 pounds or a piece of
common armour that costs thousands of gold (i.e. my obvious typo in stats) -
mail to me directly.
- If you have found discrepancy between object description and it's keywords,
or typo in desc (i.e. a thing that any high god can fix) - report it using
the usual way.
- If you think your preferred weaponclass became slightly less powerful... err
COMPLETELY USELESS AND UNBALANCED - hush and try to find a tactic that makes it
more useful: there IS a least one, I promise. In any case no whines will be
accepted during at least a month since date of opening LR-4 (minimal time
needed to adapt to the new system).
-- Gray, your new Master of Objects
Si non confectus, non reficiat!